Ability to join any encounter regardless of relations. World-map events such as storms, floods, fires, epidemics and more. Hundreds of new events depending on your character status (King-vassal-neither). Dynamic UI (3) depending on which faction you are part of. Simplified upgrade all troops menu allowing player to upgrade troops to their choice with just one click. Faction forming system with potentional coup's, independence, rebellions, civil wars and more! The mod currently requires Warband V1.168 or higher! Note: more factions can form during the game, depending on the situations and campaign, so there can be up to 84 total active factions rather than 42 as listed here. The Master Server/Announcement service has also been open sourced under MIT license, click this image to check it out: Download:įor full list of images, refer to the Images section in the Taleworlds thread Ethnic and religious differences can contribute to rebellions and revolts.This project is now Open Source under the MIT license for the none-native code and assets, click the image to check it out: If you don't do this, the ruler will get stabbed in the back and will be hated and not listen to commands. If you gather resources, provide food, and keep an eye on happiness, the inhabitants will work hard, reach heights, and help achieve. Progress requires the trust of your subjects. The gamer chooses in what order the units will stand, how many units there will be, and how to distribute the battalions or squads. Army consists of archers, cavalry, swordsmen, lances, and siege weapons. Combat system allows you to create ambushes, attack from the rear, spy on your enemies, or be allies. This will require conquering territory, increasing armies, gathering resources, conducting research, and participating in diplomatic missions. The gamer has one task - to build a huge empire. The user will begin as king of a large state, or ruler of a small settlement. In each match, the player enters a unique map with previously unseen battlefields. Battles are divided into two types: tactical and real-time. Conquest: Medieval Kingdoms - 4X strategy with large-scale encounters and huge procedurally generated maps.
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